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Release Notes | 24 February 2025

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We’ve been hard at work improving Multiplayer to make system design, auto-documentation, and debugging faster, more intuitive, and more effective. Explore the latest updates below.

🌟 Help us spread the word about Multiplayer by sharing these updates on Bluesky, Threads, or X. 🌟

New Features​


Markdown Support for Component Releases​

When you connect your GitHub, GitLab, or Bitbucket repositories to your Multiplayer project, release information for documented components will automatically populate in the Releases tab.

To access this:

  1. Open the Component view from any supported feature (System Dashboard, Platform, or Components).
  2. Below the component’s icon and name, you’ll see three tabs: About, Variables, and Releases.

The Releases tab now supports Markdown formatting, making it easier to find the information you need.

Tag Support for Debug Sessions​

The Platform Debugger records deep session replays, capturing frontend screens alongside backend data (distributed traces, metrics, logs).

To streamline session organization and retrieval, you can now add tags to debug sessions.

How to add a tag:

  1. Navigate to the Platform Debugger.
  2. Open a debug session.
  3. Click the side panel icon in the top navigation bar (first icon in the central nav bar).
  4. In the Tags field, type the tag name and press Enter to create it.

Platform Metadata Panel in the System Dashboard​

The System Dashboard automatically documents your entire system architecture—components, dependencies, APIs, platforms, and more.

Now, clicking on a platform in the System Dashboard will open a side panel, allowing you to view and edit metadata for that platform in one place.

Improvements​


We’ve implemented the following UX improvement:

  • Added the ability to see existing tags for components, platforms, flows, and debug sessions directly in the System Dashboard.

Bug Fixes​


  • Fixed an issue where component tags were not displaying correctly in the Platform table view.
  • Fixed alignment issues with the replay speed control in debug sessions.

📌 Check our roadmap to see what's coming. If you’re interested in a particular feature send us a note - this will help us prioritize what you need the most!